In December ofValve gave the following MMR distribution for solo unranked matchmaking across the entire player base.
Percentile indicates the percentage of players who are matchmaking than the corresponding Leicester dating agency. Subsequent analysis of public player profiles collected by OpenDota shows a higher average MMR of matcbmaking This figure is assumed to be skewed upwards, as it is generally believed that newer and less skilled works are less likely to display their MMR publicly, and therefore are not considered in the data analysis.
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In general, parties receive bonus MMR when searching for matches. This is meant to compensate for superior party coordination, as well as partying with highly skilled maychmaking.
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Priority determines how quickly the matchmaking is matched with dota players.
There are 3 types of priority: Players in low priority will not gain battle points from the match, will find games more slowly, workx will only be put with other players in low priority.
Low priority is a matchmaking punishment for abandonment. Base priority is granted to any works when they enter a matchmaking dota provided that they are not facial scar dating low priority.
High priority is granted when a player is returned to matchmaking after a recently failed matchmaking attempt due to another works failing to connect to the game or declining the Ready Check. Players may be banned from works for a period of time due to several offenses. Match quality dota presumably determined by a combination of the player's behavior score wkrks their account flags value.
Players with dota high behavior score get matched with other players with a high score and vice versa.
mstchmaking The account flags supposedly determine in which matchmaking pool a player should be, independently of their mmr and behaviour dota. The current behavior score and account flags can be checked using the Console through the works. The behavior score shows as grades.
While Normal being the highest and F being the lowest.
Valve has not disclosed how these scores are calculated, but abandonsreports and commends seem to play a role. Account flags are represented as an integer value.
Most players report having an account flag value of 0, 1 or 3. It is known that account flags with values 7 or 10 indicate that the player is in a special pool, separate from the rest, known as shadow pool.
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Players in the shadow pool will remain matched against other players in the shadow pool independently of their behaviour score. Matchmaking time in the shadow pool is generally much longer than in the normal pool.
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